Jan 26, 2012, 03:29 PM // 15:29
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#2
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Academy Page
Join Date: Nov 2009
Location: UK
Guild: The Imperial Guards [TIGT]
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this is it: http://www.gwpvx.com/Special:PvXDeco...Submit+Q uery
Firstly, the attributes aren't what is best for a scythe build. Scythe mastery should be at 12 (with a +1 from a minor rune and +1 from headpiece), as the majority of your damage comes from the scythe.
Mysticism should be at 8 (with +1 from a rune) and earth prayers should be at 10 (with +1 rune, again), simply because enchantment effect durations are slightly longer with earth prayers at 11, whereas there is no immediate benefit for mysticism at this level (it reaches the same breakpoint for reducing the cost of your enchantments at a 9 investment).
I would say that you could use an IMS (such as fleeting stability, therefore it functions as another feeder) over Sand Shards - it's RA, so it's not LIKELY that the enemy all bunches up for you to make the best use of it (If you find that dome groups DO stay bunched up for your scythe attacks, then, seriously, needing extra damage will not be a problem).
Personally I would not use Mystic Sandstorm, it's small packets of damage that enemy can just kite right out of. I would take another scythe skill... since the TMS nerf, I've seen dervs running different skills such as radiant scythe/zealous sweep, I have no idea if they're more effective now, but it's something to consider.
And this is the "optimised" version of AoB builds: http://www.gwpvx.com/Build/any_Avatar_of_Balthazar
I guess cracked armor is kinda good too.
Last edited by Denar; Jan 26, 2012 at 03:36 PM // 15:36..
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